OPTION
CARDS SET 04
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V.I.P. - Card
Spike Dropper (3 tokens)
Spikey Tires
Storage Battery
Shaker
Force Shield
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You can view the set to save or download it right from your
browser or download the zip. You can also read option cards´
texts on the right.
View
Hi-Res JPEG (3,3 MB)
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V.I.P. - Card
Turn Programmed Movement
When activated, the priority of your movement cards is doubled.
FAQs |
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Spike Dropper (3 tokens)
Phase Programmed Gadget
Flat Device, Launcher
When activated, place a spike token in your robot´s square.
If a robot passes over or stops on the spikes, he immediately
receives one point of damage.
Please use 5 of the original p.o.d.-tokens from WotC.
FAQs |
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Spikey Tires
Run Time
Your robot does not slide on oil,soap or ice, it does not
bounce on rubber squares and cannot be pushed, neither by
other robots nor by the factory´s (hydraulic) pushers.
FAQs
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Storage Battery
Additional Gadget
With the storage battery, your robot needs only three register
phases to power-down. Program registers 4+5 (completely repaired)
in the last two phases of your powered down turn.
FAQs |
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Shaker
Additional Weapon
You may now choose to renounce one (or more) program cards.
For that, you may use one (or more) of your remaining eight
(or less) program cards twice (or more).
FAQs |
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Force Shield
Turn Programmed Gadget
When activated, your robot cannot be harmed be any other gadget
or optional weapon. It cannot use own option cards either.
Your robot may still be damaged by ordinary robot- or board-mounted
lasers and fire his own (unmodified) laser.
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