OPTION
CARDS SET 06
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Poisoned Darts (3 tokens)
Grapnel
Coffee Machine
Cleansing Agent (3 tokens)
Suction Cup
Electric Fence (2 tokens)
Virtualizer (3 tokens)
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Poisoned Darts (3 tokens)
Optional Weapon
You have the option to use a barrel to fire poisoned darts
instead of your robotīs main laser. The target robot does
not suffer immediately, but receives 1 p.o.d. at the end of
every turn until he powers down to decontaminate.
Please use some of the original WotC-tokens (turned upside
down)
FAQs |
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Grapnel
Phase Programmed Movement
Optinal Weapon
Instead of your main laser, you may fire a grapnel at any
wall or powered down robot. For the rest of the turn, your
robot is pulled 3 squares closer to its target every phase
instead of executing its program. If your robot is pulled
only 1 (or 2) squares before reaching its target, he receives
2 (or 1) points of damage.
FAQs |
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Coffee Machine
Turn Programmed Movement
When activated, your robot knows how to limbo dance. It
does not release light barriers and it does not take damage
from wall-mounted lasers or beams. But it is still a target
for robot-mounted lasers and weapons.
FAQs
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Cleansing Agent (3 tokens)
Phase Programmed Gadget
Flat Device Launcher
When activated, place a soap token in your robots square.
If a robot executes a ROTATE card on the soap, it turn 180°,
a U-TURN will make the robot spin a full 360°. If a robot
begins its move on soap, its first square of movement is negated.
FAQs |
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Suction Cup
Additional Gadget
When your robot pushes another robot, your robot gets clinged
to it. Your robot does no longer touch the ground and execute
its program, he is moved with the other robot instead. Your
robot is disengaged when he hits a wall or after 5 register
phases.
While clinged, your robot may not fire its weapons.
FAQs |
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Electric Fence (2 tokens)
Phase Programmed Gadget
Wall Device, Launcher
When activated, install an electric fence token in the square
of your robot (in a direction of your choice). It blocks robots
movement (not l.o.s.) like a wall. A robot running into an
electric fence receives 1 point of damage.
It takes 4 points of movement to tear the fence down.
FAQs |
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Virtualizer (3 tokens)
Turn Programmed Gadget
Before program cards are dealt, you may choose to become virtual
for this turn.
Please use some of the original WotC´s ammonition-counters.
FAQs |
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