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                  | OPTION 
                    CARDS SET 06 
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                  | Poisoned Darts (3 tokens) Grapnel
 Coffee Machine
 Cleansing Agent (3 tokens)
 Suction Cup
 Electric Fence (2 tokens)
 Virtualizer (3 tokens)
 
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                  |  | Poisoned Darts (3 tokens)
 
 Optional Weapon
 
 
 You have the option to use a barrel to fire poisoned darts 
                    instead of your robotīs main laser. The target robot does 
                    not suffer immediately, but receives 1 p.o.d. at the end of 
                    every turn until he powers down to decontaminate.
 Please use some of the original WotC-tokens (turned upside 
                    down)
 
 FAQs
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                  |  | Grapnel
 
 Phase Programmed Movement
 Optinal Weapon
 
 Instead of your main laser, you may fire a grapnel at any 
                    wall or powered down robot. For the rest of the turn, your 
                    robot is pulled 3 squares closer to its target every phase 
                    instead of executing its program. If your robot is pulled 
                    only 1 (or 2) squares before reaching its target, he receives 
                    2 (or 1) points of damage.
 
 FAQs
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                  |  | Coffee Machine
 
 Turn Programmed Movement
 
 
 When activated, your robot knows how to limbo dance. It 
                      does not release light barriers and it does not take damage 
                      from wall-mounted lasers or beams. But it is still a target 
                      for robot-mounted lasers and weapons.
 
 FAQs
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                  |  | Cleansing Agent (3 tokens)
 
 Phase Programmed Gadget
 Flat Device Launcher
 
 When activated, place a soap token in your robots square.
 If a robot executes a ROTATE card on the soap, it turn 180°, 
                    a U-TURN will make the robot spin a full 360°. If a robot 
                    begins its move on soap, its first square of movement is negated.
 
 FAQs
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                  |  | Suction Cup
 
 Additional Gadget
 
 
 When your robot pushes another robot, your robot gets clinged 
                    to it. Your robot does no longer touch the ground and execute 
                    its program, he is moved with the other robot instead. Your 
                    robot is disengaged when he hits a wall or after 5 register 
                    phases.
 While clinged, your robot may not fire its weapons.
 
 FAQs
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                  |  | Electric Fence (2 tokens)
 
 Phase Programmed Gadget
 Wall Device, Launcher
 
 When activated, install an electric fence token in the square 
                    of your robot (in a direction of your choice). It blocks robots 
                    movement (not l.o.s.) like a wall. A robot running into an 
                    electric fence receives 1 point of damage.
 It takes 4 points of movement to tear the fence down.
 
 FAQs
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                  |  | Virtualizer (3 tokens)
 
 Turn Programmed Gadget
 
 
 Before program cards are dealt, you may choose to become virtual 
                    for this turn.
 Please use some of the original WotC´s ammonition-counters.
 
 FAQs
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