OPTION CARDS SET 06
Poisoned Darts (3 tokens)
Grapnel
Coffee Machine
Cleansing Agent (3 tokens)
Suction Cup
Electric Fence (2 tokens)
Virtualizer (3 tokens)

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Poisoned Darts (3 tokens)


Optional Weapon


You have the option to use a barrel to fire poisoned darts instead of your robotīs main laser. The target robot does not suffer immediately, but receives 1 p.o.d. at the end of every turn until he powers down to decontaminate.
Please use some of the original WotC-tokens (turned upside down)

FAQs

Grapnel


Phase Programmed Movement
Optinal Weapon

Instead of your main laser, you may fire a grapnel at any wall or powered down robot. For the rest of the turn, your robot is pulled 3 squares closer to its target every phase instead of executing its program. If your robot is pulled only 1 (or 2) squares before reaching its target, he receives 2 (or 1) points of damage.

FAQs


Coffee Machine


Turn Programmed Movement


When activated, your robot knows how to limbo dance. It does not release light barriers and it does not take damage from wall-mounted lasers or beams. But it is still a target for robot-mounted lasers and weapons.


FAQs


Cleansing Agent (3 tokens)

Phase Programmed Gadget
Flat Device Launcher

When activated, place a soap token in your robots square.
If a robot executes a ROTATE card on the soap, it turn 180°, a U-TURN will make the robot spin a full 360°. If a robot begins its move on soap, its first square of movement is negated.

FAQs

Suction Cup


Additional Gadget


When your robot pushes another robot, your robot gets clinged to it. Your robot does no longer touch the ground and execute its program, he is moved with the other robot instead. Your robot is disengaged when he hits a wall or after 5 register phases.
While clinged, your robot may not fire its weapons.

FAQs

Electric Fence (2 tokens)


Phase Programmed Gadget
Wall Device, Launcher

When activated, install an electric fence token in the square of your robot (in a direction of your choice). It blocks robots movement (not l.o.s.) like a wall. A robot running into an electric fence receives 1 point of damage.
It takes 4 points of movement to tear the fence down.

FAQs

Virtualizer (3 tokens)


Turn Programmed Gadget


Before program cards are dealt, you may choose to become virtual for this turn.
Please use some of the original WotC´s ammonition-counters.

FAQs