OPTION CARDS SET 08
Solar Panel
Blackout Field
Factory Damping Field
Captive Baloon
Air Cushion Drive
Catapult

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Solar Panel


Run Time


Every time ends up in a square adjacent to a light source (like lasers, flamers, ...) after the fifth register phase, it receives 1 bonus program card in the next turn due to solar energy supply.

FAQs

Blackout Field


Turn Programmed Gadget


Your robot is equipped with an energy field disturbing all phase processing
factory gadgets (pit-traps, flamers, crushers, pushers, ...).
When activated, all gadgets within 3 squares are keeping their current task (eg. pit-traps stay open/closed as long as they are in range of the Blackout Field).

FAQs


Factory Damping Field


Turn Programmed Gadget


You have the option to turn off all factory gadgets within a 6 square distance to your robot.


FAQs


Captive Baloon

Turn Programmed Gadget
Movement

When activated, your robot is able to fly over pits and walls:
1. Reg.phase: Empty to inflate balloon and ascent.
2.-4. Reg.phase: Program one move as usual plus as many rotate-cards as you wish.
5. Reg.phase: Empty to sink down softly or program like reg.phases 2-4 and receive 2 p.o.d. at the end of reg.phase 5 from dropping down.

FAQs

Air Cushion Drive


Phase Programmed Gadget
Movement

Your robot is now able to hover. When activated, your robot is no longer affected by all flat factory elements (gears, belts, oil, sand, ice, water, soap, ...).

FAQs

Catapult


Additional Gadget
Launcher

You may now catapult all your device tokens up to 12 squares away in l.o.s. of your robot instead of placing the token in your robotīs square. You may also use the catapult once to kick your robot up to 6 squares (in l.o.s.), But you receive 2 p.o.d. when landing.
Discard the option after using it on your own robot.
FAQs