OPTION
CARDS SET 08
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Solar Panel
Blackout Field
Factory Damping Field
Captive Baloon
Air Cushion Drive
Catapult
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You can view the set to save or download it right from your
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Solar Panel
Run Time
Every time ends up in a square adjacent to a light source
(like lasers, flamers, ...) after the fifth register phase,
it receives 1 bonus program card in the next turn due to solar
energy supply.
FAQs |
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Blackout Field
Turn Programmed Gadget
Your robot is equipped with an energy field disturbing all
phase processing
factory gadgets (pit-traps, flamers, crushers, pushers, ...).
When activated, all gadgets within 3 squares are keeping their
current task (eg. pit-traps stay open/closed as long as they
are in range of the Blackout Field).
FAQs |
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Factory Damping Field
Turn Programmed Gadget
You have the option to turn off all factory gadgets within
a 6 square distance to your robot.
FAQs
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Captive Baloon
Turn Programmed Gadget
Movement
When activated, your robot is able to fly over pits and walls:
1. Reg.phase: Empty to inflate balloon and ascent.
2.-4. Reg.phase: Program one move as usual plus as many rotate-cards
as you wish.
5. Reg.phase: Empty to sink down softly or program like reg.phases
2-4 and receive 2 p.o.d. at the end of reg.phase 5 from dropping
down.
FAQs |
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Air Cushion Drive
Phase Programmed Gadget
Movement
Your robot is now able to hover. When activated, your robot
is no longer affected by all flat factory elements (gears,
belts, oil, sand, ice, water, soap, ...).
FAQs |
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Catapult
Additional Gadget
Launcher
You may now catapult all your device tokens up to 12 squares
away in l.o.s. of your robot instead of placing the token
in your robotīs square. You may also use the catapult once
to kick your robot up to 6 squares (in l.o.s.), But you receive
2 p.o.d. when landing.
Discard the option after using it on your own robot.
FAQs |
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