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                  | OPTION 
                    CARDS SET 10 
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                  | Blinding Mine (3 tokens) A. I. Drone (3 tokens)
 Sneaking Gear
 Tip Toe Legs
 Sentinel Satellite (6 tokens)
 Emulator
 
 
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                      You can view the set to save or download it right from your 
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                      texts on the right.
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                      Hi-Res JPEG (3,3 MB)
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                  |  | Blinding Mine (3 tokens)
 
 Phase Programmed Gadget
 Flat Device, Launcher
 
 When activated, place a mine token in your robot`s square. 
                    If a robot passes within 1 square of the mine, the mine explodes,
 blinding every robot within a 3 square range. Blinded robots 
                    cannot use any weapon
 as they have no l.o.s. To recover, a blind robot has to power 
                    down.
 
 FAQs
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                  |  | go 
                    go A. I. Drone (3 tokens)
 
 Turn Programmed Gadget
 Flying Device, Launcher
 
 When activated, place an A.I. Drone in your robots square.
 A.I. Drones execute two Move 2-cards and
 3 Rotate-cards of their choice to pull up to their target 
                    robot (constant priority for all 5 program cards).
 Every turn at the start of the first reg. Phase, the A.I. 
                    Drone scans the factory. The closest robot to the drone becomes 
                    the new target.
 
 FAQs
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                  |  | Sneaking Gear
 
 Run Time
 
 
 Your robot may now choose to move forward 2 squares when 
                      it is executing a Move 3 (1 square when executing a Move 
                      2).
 Priority is that of the Move 3 (Move 2).
 
 FAQs
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                  |  | Tip Toe Legs
 
 Phase Programmed
 Movement
 
 Your robot doesn´t get affected by all flat board elements 
                    that are not completely covering their square (pits, randomizers, 
                    gears, oil, ...)
 When executing a Move 3 while using the TipToe legs, your 
                    robot has its first square of movement negated.
 
 FAQs
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                  |  | Sentinel Satellite (6 tokens)
 
 Turn Programmed
 Flying Device
 
 When activated, place a satellite in your robots square in 
                    a direction of your choice and activate a program for it.
 The Sentinel Satellite guards the area, alternately executing 
                    his 2 orders, starting with the move ( eg. Move 2, Turn right, 
                    Move 2, ...) Priority is always after all robots with the 
                    same program card.
 
 FAQs
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                  |  | Emulator
 
 Run Time
 
 
 This option emulates an option of your choice, hold by one 
                    of the other players. Use this option as if you own the same 
                    option as the other robot. You can reconfigure the Emulator 
                    at the beginning of every turn.
 If the emulated option is discarded, the Emulator option immediately 
                    becomes useless for the rest of the current turn.
 FAQs
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