OPTION
CARDS SET 11
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Loudspeaker
Mirrorball (3 tokens)
Playmate Fold-out
Crawling Mine (5 tokens)
MS Windows 2001
Hammers
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Loudspeaker
Additional Weapon
You may now confuse robots that are in adjacent squares to
your robot in the Resolve Laser Fire-Sequence by a torrent
of mere words. Confused robots fail to execute their program
for the next register phase.
This option may not be used in the fifth register phase.
FAQs |
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Mirrorball (3 tokens)
Phase Programmed Gadget
Flying Device
When activated, place a mirrorball in your robots square.
Mirrorballs may be pushed by robots, pushers,... but as they
reflect lasers, they may only be damaged by drones,...
When hit by a laser, turn the incoming direction to the direction,
the laser beam came from to indicate the multiple directions,
the laser is reflected to. All reflected lasers cause 1 p.o.d.
Main laser modifications (like High Power Laser) also occur
in the reflected laser beams!
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Playmate Fold-out
Turn Programmed Gadget
All other robots in a straight line with your robot and
within a distance of 4 squares will ignore their current
program and rotate to face your robot. As long as you are
in their lign of sight, they execute a Move 1 instead of
all rotations, that would turn their sight away from you.
All robots within 4 squares refuse to shoot any weapon on
your robot!
FAQs
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Crawling Mine (5 tokens)
Optional Weapon
Flat Device, Launcher
When activated, place a Crawling Mine in your robotīs square.
In the first register phase of every turn, every mine crawles
one square in a direction of your choice. Crawling Mines are
not affected by walls, ramps and ledges.
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MS Windows 2001
All robots using Windows (and your robot is!)
fail to use one sort of program card every turn. The unaccessable
card is drawn every turn before program cards are dealt.
Instead of damaging other robots, you may force them to install
Windows as well. Robots may uninstall Windows instead of repairing
2 p.o.d. on Double-wrench repair sites.
Archive copies automatically uninstall Windows.
FAQs |
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Hammers
Additional Weapon
Now your robot is equipped with two big hammers. They smash
down in the suares adjacent to the left and to the right of
your robotīs square in the Resolve-laser-fire-sequence each
register phase.
Robots hit by a hammer take one point of damage.
Slightly different to Freimuts first Hammers-option-card.
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